
Wimpy theGreat
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Posted - 2005.10.25 21:02:00 -
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Originally by: Sobeseki Pawi The only way you can really get rid of this problem...is to get rid of stargates.
Very Interesting Idea - I think I like this!- Every ship is automatically equiped with a Jump Drive
- All gates deleted
- Each time you jump into a system, you enter a random place between 1 AU to 200 AU of that systems sun, not to be within 1 AU of any station,planet, or deadspace pocket
- Jump range is limited by the capacitor size, ship size, ship mods, and skill(s)
- You have to have your capacitor at 90%+ to jump (so you're stuck for a while after jumping)
- Add the ability to "Gang Jump" (max range based on the ship/pilot with the least range - maybe have a red/green light to show the status of everyone's capacitor)
- Maybe have all systems have a "Subspace Flux" (sort of like deadspace affecting warp and MWDs) where you have a multiplier (something like 0.25 to 4.0 on a bell-curve where most systems are probably 0.75 to 1.25) that affects max jump range
What this would change:- No more gatecampers
- forces them to become Station Campers. I agree, they are the lowest of the lowlifes. - The occasional random encounter in space where you jump in and find yourself near another ship.
- No more safe spots - someone could find yours just by jumping into a system
- No more gate-to-gate instas
- Systems with a high "Subspace Flux" multiplier would be coveted, those with a low one will be vacated - probably why there are some 0.9+ systems with no stations (very low multiplier) or some 0.0 systems with a station (high multiplier).
Problems with this change:- A major change to the auto-pilot (determining shortest route based on jump range of the current character in each system)
 - Mostly safe travel from any system to any other system. Only the rair random meeting of two people jumping in to the same place at the same time
- No more (NPC) gate rats - I guess they'd have to occasionally patrol stations, planets, and moons in that system - also interesting: your corp earns ISK directly from your PoS shooting NPCs that get too close, but you have to worry about it eating ISK faster from using ammo and other supplies (which may cause some corps to start putting PoS(s) in 0.0 just so they can earn ISK).
I guess it's all up to the Devs - they already changed how instas worked once (used to get you to the same spot every time, now they have a random +/- 3km which forced the insta-makers to become more accurate, which is why the Devs are now talking about changing how they work again.
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